MyShip.qml Example File

demos/mobile/quickhit/MyShip.qml
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import QtQuick 1.0
import "Game.js" as GameScript
Item {
    id: myShip
    objectName: "myShip"
    property variant myShipSize
    property int originalY
    // Fires missile if exists
    function fire() {
        if (myShip.opacity==1) {
            GameScript.fireMissile(myShip.x+myShip.width/2,myShip.y,myShip.height*-1)
            if (myShip.y+myShip.height < gameArea.height+5) {
                goDownAnim.restart()
            }
        }
    }
    function createGraphicsForLevel() {
        myShip.myShipSize = LevelPlugin.graphSize(LevelPlugin.pathToMyShipPic())
        myShip.height = myShipSize.height
        myShip.width = myShipSize.width
        image.source = "file:/"+LevelPlugin.pathToMyShipPic()
        myShip.y = gameArea.height - myShip.height - 10
        originalY = myShip.y
        myShip.x = (gameArea.width - myShip.width)/ 2
    }
    Image {
        id: image
        smooth: true
    }
    Keys.onSpacePressed: { fire() }
    Keys.onSelectPressed: { fire() }
    Keys.onRightPressed: {
        if (myShip.x < (gameArea.width - myShip.width - 20)) {
            toRightAnim.restart()
        }
    }
    Keys.onLeftPressed: {
        if (myShip.x > 20) {
            toLeftAnim.restart()
        }
    }
    // To right animation
    PropertyAnimation { id: toRightAnim; target: myShip; easing.type: Easing.OutQuint;
        properties: "x"; from: myShip.x; to: myShip.x + 20; duration: 500 }
    // To left animation
    PropertyAnimation { id: toLeftAnim; target: myShip; easing.type: Easing.OutQuint;
        properties: "x"; from: myShip.x; to: myShip.x - 20; duration: 500 }
    // Go down on fire animation
    SequentialAnimation {
        id: goDownAnim
        NumberAnimation { target: myShip; property:"y"; from: myShip.y; to: myShip.y+5;
            easing.type: Easing.Linear; duration: 200 }
        NumberAnimation { target: myShip; property:"y"; from: myShip.y; to: originalY;
            easing.type: Easing.Linear; duration: 200 }
    }
    /*
    MouseArea {
        anchors.fill: parent
        drag.target: myShip
        drag.axis: Drag.XAxis
        drag.minimumX: 0
        drag.maximumX: gameArea.width - myShip.width
        onReleased: {
            fire()
        }
    }
    */
    /*
    property bool isAutoRepeat: false
    Keys.onPressed: {
             if (event.key == Qt.Key_Right) {
                 if (event.isAutoRepeat) {
                     isAutoRepeat = true
                     toRightAnim.restart()
                 } else {
                     isAutoRepeat = false
                     toRotateRightAndCenterAnim.restart()
                 }
                 event.accepted = true
             }
             else if (event.key == Qt.Key_Left) {
                 if (event.isAutoRepeat) {
                     isAutoRepeat = true
                     toLeftAnim.restart()
                 } else {
                     isAutoRepeat = false
                     toRotateLeftAndCenterAnim.restart()
                 }
                 event.accepted = true
             }
         }
    Keys.onReleased: {
        if (isAutoRepeat) {
            toRotateRightAndCenterAnim.stop()
            toRotateLeftAndCenterAnim.stop()
        } else {
            toRotateCenter.restart()
        }
        event.accepted = true
    }
    // Rotation on movement animation
    transform: Rotation { id:rotationId; origin.x: width/2; origin.y: height/2; axis { x: 0; y: 1; z: 0 } angle: 0 }
    SequentialAnimation {
        id: toRotateRightAndCenterAnim
        PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
            properties: "angle"; from: 0; to: 30; duration: 100 }
        PropertyAnimation { target: myShip; easing.type: Easing.OutQuint;
            properties: "x"; from: myShip.x; to: myShip.x + 20; duration: 500 }
        PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
            properties: "angle"; to: 0; duration: 100 }
    }
    SequentialAnimation {
        id: toRotateLeftAndCenterAnim
        PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
            properties: "angle"; from: 0; to: -30; duration: 100 }
        PropertyAnimation { target: myShip; easing.type: Easing.OutQuint;
            properties: "x"; from: myShip.x; to: myShip.x - 20; duration: 500 }
        PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
            properties: "angle"; to: 0; duration: 100 }
    }
    PropertyAnimation { id: toRotateRight; target: rotationId; easing.type: Easing.Linear;
        properties: "angle"; from: 0; to: 30; duration: 100 }
    PropertyAnimation { id: toRotateCenter; target: rotationId; easing.type: Easing.Linear;
        properties: "angle"; to: 0; duration: 100 }
    PropertyAnimation { id: toRotateLeft; target: rotationId; easing.type: Easing.Linear;
        properties: "angle"; from: 0; to: -30; duration: 100 }
*/
}