gameengine.h Example File

demos/mobile/quickhit/gameengine.h
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#ifndef GAMEENGINE_H
#define GAMEENGINE_H
#include <QObject>
#include <QDeclarativeItem>
#include <QMutex>
#include <QPluginLoader>
#include <QList>
#ifdef Q_OS_SYMBIAN
#include <hwrmvibra.h>
#endif
// QtMobility
#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
#include <QSystemDeviceInfo>
QTM_USE_NAMESPACE
#endif
class CInvSounds;
class LevelPluginInterface;
class GameEngine : public QObject
{
    Q_OBJECT
public:
    GameEngine(QObject* parent);
    ~GameEngine();
    void timerEvent(QTimerEvent *);
    void setGameLevel(LevelPluginInterface* level);
    void setPluginList(QList<QPluginLoader*> plugins);
    void pauseGame();
public:
    Q_INVOKABLE void enableEngineTimer(QVariant enable);
    Q_INVOKABLE QVariant randInt(QVariant low, QVariant high);
    Q_INVOKABLE void enableSounds(QVariant enable);
    Q_INVOKABLE void playSound(QVariant index);
    Q_INVOKABLE void playSounds(QVariant index, QVariant count);
    Q_INVOKABLE void playInternalSound(QVariant index);
    Q_INVOKABLE void playInternalSounds(QVariant index, QVariant count);
    Q_INVOKABLE QVariant pluginList();
    Q_INVOKABLE void findQmlObjects();
    Q_INVOKABLE void clearQmlObjects();
    Q_INVOKABLE void pauseLevel(QVariant doPause);
    Q_INVOKABLE void gameStartSound();
    Q_INVOKABLE QVariant isSymbian();
    Q_INVOKABLE QVariant isMaemo();
    Q_INVOKABLE QVariant isWindows();
    Q_INVOKABLE void vibra();
    Q_INVOKABLE void fastVibra();
    Q_INVOKABLE void openLink(QVariant link);
private slots:
#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
    void currentProfileChanged (QSystemDeviceInfo::Profile);
#endif
public:
    void setGameQml(QObject* o);
private:
    void findMissiles(QObject* rootObject);
    void findEnemies(QObject* rootObject);
    void setLevelQml(QObject* o) {m_levelQml = o;}
    void setEnemiesGridQml(QObject* o);
    void setMyShipQml(QObject* o);
    void gameOver(bool youWin);
    void selectVisibleEnemy(int& start, int& end);
private:
    void doHitTest();
    void doEnemyMissile();
private:
    bool                        m_enableEnemyMissiles;
    QMutex                      m_enemyListMutex;
    QList<QDeclarativeItem*>    m_enemyList;
    QList<QDeclarativeItem*>    m_missileList;
    QList<QDeclarativeItem*>    m_enemyMissileList;
    QObject*                    m_levelQml;
    QDeclarativeItem*           m_enemiesGridGml;
    QDeclarativeItem*           m_myShipGml;
    QDeclarativeItem*           m_GameGml;
    LevelPluginInterface*       m_gameLevel;
    CInvSounds*                 m_soundEngine;
    QList<QPluginLoader*>       m_pluginList;
    int                         m_timerId;
    int                         m_doEnemyMissile;
#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
    QSystemDeviceInfo*          m_systemDeviceInfo;
#endif
    bool                        m_silent;
#ifdef Q_OS_SYMBIAN
    CHWRMVibra* iVibrate;
#endif
};
#endif // GAMEENGINE_H