fbm.h Example File

demos/boxes/3rdparty/fbm.h
/*****************************************************************
  Prototypes for the fractional Brownian motion algorithm. These
  functions were originally the work of F. Kenton Musgrave.  For
  documentation of the different functions please refer to the book:
  "Texturing and modeling: a procedural approach"
  by David S. Ebert et. al.
******************************************************************/
#ifndef _fbm_h
#define _fbm_h
#include  <math.h>
#ifdef __cplusplus
extern "C" {
#endif
//#define TRUE    1
//#define FALSE   0
typedef struct {
    double x;
    double y;
    double z;
} Vector;
float noise3(float vec[]);
double fBm( Vector point, double H, double lacunarity, double octaves,
            int init );
#endif
#ifdef __cplusplus
}
#endif